Great experience playing. It's fun even for the little ones. It still needs some improvement in the shading section and you could also put more items around since you are stuck on the island. Otherwise 9/10 and I also love the controller support
I love the atmosphere and the coice of literature. Very avant-garde. This was very artistically inspiring, however the movement could use a little work as well as mouse sensitivity adjustment. It isn't crucial, but I think the experience would be better enjoyed with these options.
I call them asmr games. I can't understand why these type of "games" are not more popular. Basically they are not games, just using the same tools as game developers use to build an ambient environment. As soon as you enter these environments your mind is tricked, the feelings are real because the way your body reacts is coded into your gens as a result of millions years of human evolution in nature. That is, if you manage to create the right 3D space, with the right sounds and the right composition you can really help people to relax themselves. I hope someone makes more of these in the future as it really helps me to calm down, relax, think and enter someone else's creation (mind) which is always interesting. Thanks!
There's lots of small details that I quite admire. It would be more interesting if there was more ways to interact with the items around you - I know it states 'it's not really a game', but the small things like being able to interact with the fishing rod would be nice, or with the books on the stairs, as there was a lot of stairs. Apart from that, I love the art style, and how you can look out above the water and into the sky at the top of the lighthouse. The telescope was a nice touch too.
Very nice! This is sort of small, granted, but I do appreciate the peaceful and vibrantly colorful mood you achieved here, and while I often love various other game genres (strategy, etc) I do definitely have a soft spot for some slower-paced experiences like this that focus on beautifully realized spaces. I think it was kind of inevitable that the walking-sim subgenre would emerge at some point in the 2000s once the realtime graphics tech made a wide range of genuinely pretty environments possible. There were early signs that this could become a thing with games like 'Myst' but it took a while for devs to actually eschew puzzles and obstacles entirely and make projects in which the gameworld and exploration stood entirely on its own. I'm a game dev myself and am personally attempting to hit some sort of balanced middle ground between the overly obtuse and densely packed puzzle designs of traditional old-school adventure games and the more open wandering-around walking sim format with my project Miniature Multiverse. It's kind of quirky analog art style [O scale miniature-art settings] but it's yet another example of an attempt to create a relaxed and artful exploratory experience.
Anyway, I'm now following you and am curious to see what you make next. :)
Hey there. Running on a Chromebook with Linux. This game looks lovely, runs fine and everything is rendered beautifully BUT! I don't hear any sound or music. Any ideas?
Beautiful sky! I'm amazed with how the colors change, in both the sea and the sky. I really like the detail in the clouds, only caught that later.
Only have 2 negative things to say (hope it is constructive):
(1) I think the lighthouse's light is a big problem. It doesn't look very good (too strong), and seems such as important effect to nail, since it is towards the "end" of the game (assuming people will play through once to see everything). Sticks out a lot in an otherwise great looking place.
(2) I think you should relocate the upper door of the light-house, or adjust the music? I like the build-up, but it would be much better if the "climax" happened when the player looked through the door at the world. As it is, it happens when he reaches the top of the staircase, but only looking at a wall.
Very nice job overall, though. I'm still opening the game just to look at the sky every now and then! Good luck in future projects. :)
The game world is relatively small, yet I spent 3 hours immersed in this poetically captivating experience, whereby I simply walked around repeatedly & stared at everything for long minutes.
My only disappointment is that the game doesn't seem to allow me to get over to the opposite island with the houses near the headland, because I'm curious to check if that is the spot marked X on the wooden chest map.
Ever since I was a little girl, lighthouses often appeared in my dreams thanks to my nana. She had dozens of books, sculptures, and trinkets of lighthouses all over the states. Sometimes, I wondered what life would be like if I had a small island with a lighthouse of my own to vanish to, for when life was too noisy to handle.
"a bright light" gives me such a place to visit whenever I need. A quiet companion on those nights where the only company I want is the sound of the ocean, a light breeze to carry ill thoughts away, and the protective aura cast by a well-cared-for Fresnel lens. A calm for which there is no storm to follow. Thank you so much for making this <3
Oddly calming. However the zoom feature with the scope was too sensitive. It would be much better if when zoomed in it lowered the sensitivity. Other than that it was a nice 8 minute walking simulator.
On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3 compatible, and driver version 9.17.10.4229), I see that in the main menù and also in-game many models are not rendered at all (change quality or resolution settings doesn't make any difference).
@ trota68, @ hippietrashcan Older-generation Intel HD Graphics GPUs don't seem to support the game fully.
If your system has dual GPUs, instead of using the integrated Intel GPU, switch to the higher-end discrete GPU (updated with the latest possible driver) before launching the game. Switching the GPU during the gameplay itself has no effect.
Hello! I adored your game, it was gorgeous and wonderfully simple as well as having those neat little drawings and other Easter eggs! I made a let's play of your game alongside another one here~
I love this, great concept and everything, it's perfect.. But only one problem, I'm an extremely awkward person and I need the Y axis to be inverted.. Can you add an option to that?
Probbably not the most interesting thing but I made a 9 hour screensaver of view from the lighthouse showing the island and the day/night/cycle. I like it though.
I played this the other day and totally enjoyed it. The graphics are spot on and even thought it's short I can't fault it. You really do need to expand this into something bigger though but thank you. Awesome.
really liked this a lot. I think adding sensitivity options would help me enjoy it a bit more: walking up the steps so quickly made me a little motion sick.
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Great experience playing. It's fun even for the little ones. It still needs some improvement in the shading section and you could also put more items around since you are stuck on the island. Otherwise 9/10 and I also love the controller support
-Made a Video. (Old Video)
-The Game: 19:00 (The 3rd Game)
I love the atmosphere and the coice of literature. Very avant-garde. This was very artistically inspiring, however the movement could use a little work as well as mouse sensitivity adjustment. It isn't crucial, but I think the experience would be better enjoyed with these options.
I couldnt describe it better than you just did
This would make an AMAZING vr game, I love it
This was a very peaceful experience and had fun playing it! Here's my video down below (Pls watch the whole thing and like...)
Really nice game. I did make a video on it.
had a great experience playing!
IS IT A horror game
This game is great and i enjoyed it :)
You need to update for MacOS Catalina please!
I like it, its nice. I wish i could adjust mouse sensitivity tho.
Dear developers what do you think why the game shows this in my pc
, is this because of low graphic power
I call them asmr games. I can't understand why these type of "games" are not more popular. Basically they are not games, just using the same tools as game developers use to build an ambient environment. As soon as you enter these environments your mind is tricked, the feelings are real because the way your body reacts is coded into your gens as a result of millions years of human evolution in nature. That is, if you manage to create the right 3D space, with the right sounds and the right composition you can really help people to relax themselves. I hope someone makes more of these in the future as it really helps me to calm down, relax, think and enter someone else's creation (mind) which is always interesting.
Thanks!
There's lots of small details that I quite admire. It would be more interesting if there was more ways to interact with the items around you - I know it states 'it's not really a game', but the small things like being able to interact with the fishing rod would be nice, or with the books on the stairs, as there was a lot of stairs. Apart from that, I love the art style, and how you can look out above the water and into the sky at the top of the lighthouse. The telescope was a nice touch too.
I played your map and had a fun time. If you skip towards the end that's when the playthrough of your game starts. -
Very nice! This is sort of small, granted, but I do appreciate the peaceful and vibrantly colorful mood you achieved here, and while I often love various other game genres (strategy, etc) I do definitely have a soft spot for some slower-paced experiences like this that focus on beautifully realized spaces. I think it was kind of inevitable that the walking-sim subgenre would emerge at some point in the 2000s once the realtime graphics tech made a wide range of genuinely pretty environments possible. There were early signs that this could become a thing with games like 'Myst' but it took a while for devs to actually eschew puzzles and obstacles entirely and make projects in which the gameworld and exploration stood entirely on its own. I'm a game dev myself and am personally attempting to hit some sort of balanced middle ground between the overly obtuse and densely packed puzzle designs of traditional old-school adventure games and the more open wandering-around walking sim format with my project Miniature Multiverse. It's kind of quirky analog art style [O scale miniature-art settings] but it's yet another example of an attempt to create a relaxed and artful exploratory experience.
Anyway, I'm now following you and am curious to see what you make next. :)
This was a beutifal expirience!
Hey there. Running on a Chromebook with Linux. This game looks lovely, runs fine and everything is rendered beautifully BUT! I don't hear any sound or music. Any ideas?
Le plus grand centre commercial bug les decors sont tous noir pouvez vous m'aider svp
Beautiful sky! I'm amazed with how the colors change, in both the sea and the sky. I really like the detail in the clouds, only caught that later.
Only have 2 negative things to say (hope it is constructive):
(1) I think the lighthouse's light is a big problem. It doesn't look very good (too strong), and seems such as important effect to nail, since it is towards the "end" of the game (assuming people will play through once to see everything). Sticks out a lot in an otherwise great looking place.
(2) I think you should relocate the upper door of the light-house, or adjust the music? I like the build-up, but it would be much better if the "climax" happened when the player looked through the door at the world. As it is, it happens when he reaches the top of the staircase, but only looking at a wall.
Very nice job overall, though. I'm still opening the game just to look at the sky every now and then! Good luck in future projects. :)
The game world is relatively small, yet I spent 3 hours immersed in this poetically captivating experience, whereby I simply walked around repeatedly & stared at everything for long minutes.
My only disappointment is that the game doesn't seem to allow me to get over to the opposite island with the houses near the headland, because I'm curious to check if that is the spot marked X on the wooden chest map.
Really pretty and relaxing, I loved walking around and just looking at all the set pieces. <3 Can't wait to see what you release next!
Thanks for the beautiful, chill, relaxing experience you produced in this game. Kinda confused at first, but yeah. Everything is good in here.
If any of you that curious about this game, check my test in here . Thanks.
Comfy
Ever since I was a little girl, lighthouses often appeared in my dreams thanks to my nana. She had dozens of books, sculptures, and trinkets of lighthouses all over the states. Sometimes, I wondered what life would be like if I had a small island with a lighthouse of my own to vanish to, for when life was too noisy to handle.
"a bright light" gives me such a place to visit whenever I need. A quiet companion on those nights where the only company I want is the sound of the ocean, a light breeze to carry ill thoughts away, and the protective aura cast by a well-cared-for Fresnel lens. A calm for which there is no storm to follow. Thank you so much for making this <3
Beautiful looking game. Added my own music if that's ok for my video ?
Very calming! Would be intrested to see more of these calm solitary spaces show up in games . . .
Oddly calming. However the zoom feature with the scope was too sensitive. It would be much better if when zoomed in it lowered the sensitivity. Other than that it was a nice 8 minute walking simulator.
Bug Report:
On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3 compatible, and driver version 9.17.10.4229), I see that in the main menù and also in-game many models are not rendered at all (change quality or resolution settings doesn't make any difference).
At this link you can find some screenshots: A Bright Light In the Middle of the Ocean
Thanks for your attention and your work.
same with me
@ trota68, @ hippietrashcan
Older-generation Intel HD Graphics GPUs don't seem to support the game fully.
If your system has dual GPUs, instead of using the integrated Intel GPU, switch to the higher-end discrete GPU (updated with the latest possible driver) before launching the game. Switching the GPU during the gameplay itself has no effect.
See also my comment regarding the log file (which you can analyze): https://itch.io/post/277920
Very nice art and atmosphere, I've made a little story around it! Thanks for making the game!
Hello! I adored your game, it was gorgeous and wonderfully simple as well as having those neat little drawings and other Easter eggs! I made a let's play of your game alongside another one here~
I love this, great concept and everything, it's perfect.. But only one problem, I'm an extremely awkward person and I need the Y axis to be inverted.. Can you add an option to that?
Probbably not the most interesting thing but I made a 9 hour screensaver of view from the lighthouse showing the island and the day/night/cycle. I like it though.
thanks
wobblyfootgamer
Hey,
I played this the other day and totally enjoyed it. The graphics are spot on and even thought it's short I can't fault it. You really do need to expand this into something bigger though but thank you. Awesome.
Regards
wobblyfootgamer
Day? ;-;
really liked this a lot. I think adding sensitivity options would help me enjoy it a bit more: walking up the steps so quickly made me a little motion sick.
so pretty ^^
Nice game!
Works just fine on Arch Linux, including XBox 360 controller.
If you end up doing another build I would definitely appreciate being able to disable the bloom. It makes it very hard for my eyes to focus on things.